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Speed Soro
S3 licensed
Well, well, well, the same old talk (past?) here again and again.

The way the things are done, the hard way the devs choose to go in, the marvelous sound engine even sounds bad, the fantastic tyres modelling even with grip bugs and blablabla.

Ok.

I agree with all that things, but I do not blind myself to other new good stuffs in the market.

The way many people here talk, it looks like Scawen and his comrades are the unique in the world that knows how to build a good simulator, but as himself has said around, they are learning how to do the things.

They know just a few about cars, they never got in a race car, they are studing physics book yet, they started this project with no big intentions, and they will be thankful if they had a chance to try real race cars in real race tracks, to get real feedback from real situations and compare with their algorithms, different from any other experimented teams, such as ISI and SIMBIN that have many more people working together, and have support from experimented programmers and designers, and real pilots and real race teams.

For me odes not matter what goes inside the code, cause my contact with the game is the wheel and the pedals, and the look and the sound, and those are better now in other games.

I'm not saying that Scawen doesn't know what he is doing, but please, don't talk that he is going through the unique right way, cause if you would compare base to base, he is one of the less qualified between race programmers around this sim community.

They have a good idea, and good intentions, they work hard, and they are honest people. I'm not trying to hurt the Scavier image. But you all stop with this ridiculous and too old argument that ISI and SIMBIN and others has made a not good enough work cause the system they code their game is other.

They work hard too, and they don't stop for six months for their kitchens issues.

I'm just asking for a progress report. They are not obligate to. But stop talking that old bullshit, cause 4 years is too much time in my calendar.

I've create, about one year ago, a term to define the feeling that LFS cause me when driving: LFSensation.

That is cause I couldn't feel so connected to any other game as I feel in LFS, and i couldn't explain that feeling, so that definition.

But, to feel connected is one thing, and to feel you are driving a real car is other thing.

Have a nice weekend.
Last edited by Speed Soro, .
Speed Soro
S3 licensed
Well,

I discover new passions... and LFS is past for me...

It looks like past, sounds like past and drive like past... literally speaking.

Moderns games look, sound and drive much better.

Sorry
Speed Soro
S3 licensed
As I said before, I know nothing how the things go there. But I can suppose, and I suppose that Victor takes part on the discussion of all the game features, but does not program.

One more thing I can suppose: they should be working, hard working.

But... are them? Maybe not... excuse. I repeat I know nothing about them...

As a result of so long waiting, today I could confirm my suspects: a few servers on, with few peoples in.

Well...
Speed Soro
S3 licensed
But, Scawen, Scawen, Scawen... and Eric and Victor, what they have done? Just to know of course...


As I know Eric models cars, tracks and objects, attend textures and other graphic issues and Vic is the responsible for the sound, am I right?

So, while Scawen elaborates new algorithms and go deep in physics books, I guess Eric is doing new dashboards, improving the track environments and so on. And Vic could be trying a better crash sounds, and better motor sounds too...

I know nothing about how the things are going there.. excuse me... I'm just wondering if...
Speed Soro
S3 licensed
No progress report yet? BTW, any progress? Full S2 this year maybe?

How are the things going?
Speed Soro
S3 licensed
NO no, I got what u afraid of, but no, I'm not complaining, it's is just a sugestion, a good one I'm sure
Speed Soro
S3 licensed
Quote from deggis :Ok. As someone suggested in another thread (can't remember what thread it was) it would be good to have a choice to use different render (more wider angle) for the side mirrors. A choice between the current way and a different render because mirrors with their own render usually eats lots of FPS.

I have never notice that...

In fact I do not use lateral mirros, I just use behind view.

In the rFactor you can adjust the lateral mirros angles, but no their fovs, as real cars. I swear I see no use for that...

You hit letf shift + key, where "key" you set for seat position adjust.

The utility of 45,90 and 135 angles, for me, is just to see where is the car near my car.
Speed Soro
S3 licensed
Quote from Tweaker :I can see why people want to look 45 degrees so they can keep an eye on the road ahead... so I guess the option would be useful for people that need it.

But with 90 degree FOV and the glance right/left we have now, I find no need for small glances... I'd much rather see the car right beside me to get a complete view of how much is beside me (like for passing or outbraking or somethig).

Because 90 degrees forward and 90 degrees to the side should at least give you partial viewing forward... anything lower than 90 FOV will cause some troubles.

I think that you could have that option to use IF you want.

I'd like to got it, and I'm sure that would be useful in many situations.

I never use 90° FOV, even using a 19" LCD screen, but always something between 50-55°, and never use virtual mirrors, so almost the time I have no way to know what is happening behind me while looking ahead, cause I have no way to fit the mirros in the field of vision.

But, even with 90° you have no view of what is happening ahead when you turn your head, and that is dangerous in many situations.

As an example, lets take the final of the big straight in BL, and a situation when you are overtaking a car and there are other(s) ahead. That's a common situation, specially in the first lap: you are going fast, mattering about the side car, the brake point, and just 0.5 seconds when you turn your head and have no vision of what is happening ahead, is enough to became too late to start breaking and the mess is done.

I can see 45, 90 and 135° head turn coexisting and helping the driving all the time.

In GTL we have 45 and 135 look, but not 90, and that is the thing that I miss there (between others obviously).

In LFS we have just 90° and no 45 and 135, and I miss that too.

If that is not too hard to implement (and I guess it is not), why not so?

I have had many and many times that I can't see other cars just cause they are in the blind zone.
Head turn - look to the mirros and others
Speed Soro
S3 licensed
Scawen,

In such games as ISI based the look is focused to the mirros when you turn "your" head left/right.

In LFS we have a 90° degree turn, and that is good for many situations, overtaking mainly.

So, I'd like to sugest a improvement, join the both ideas, and better:

Is it too hard to implement a cicle command that turn your head, first to the mirros, after 90°, and last to rear?

I thought something like this: you press the button or key to turn left, you look to the left mirror, and while you hold the button, you are looking to it. Then you release the button, and if you press it again between 0.25 seconds, or other adjustable value, you look 90° left, and if you quickly hit the button again you look rear-left at 135° degrees, cause that is the max you can turn your neck, if you are not an owl

Of course the 2 buttons rear look method should be keep

What do you think?
Speed Soro
S3 licensed
Quote from tristancliffe :This is how false information is created. Netkar will ship initially with both a sampled sound engine and a synthesised sound engine. It will be up to the user to choose which to use, and the less popular will probably be removed from NetKar (or indeed merged into the better system, but thats not been mentioned by Stefano).

Where did you find out this information? It will be fine if you linked the source here... you know... just to not create false information!!!

All I've read is that NKP will use synthetic sounds, not samplers. The big argument, of course, is the fidelity to the simulation things, same of LFS. But, is easier to believe that is a cheaper way to implement sounds, do not taking the risk of a rights process.

I believe LFS sounds can be a lot better than today, even using synthetic sounds.
Speed Soro
S3 licensed
I don't like the shock sounds. They are too sharp. But yes, they are just what they represent, nothing more than that.

It's an awful thing playing rfactor, and you just softly hit a wall and that garish sound of glasses broking and metal parts falling down...

But a sound is just something that can be modificated, given to it a good hearing. I believe is possible to combine samples with on line calculations, and give better sounds more related with real engine sounds, shock sounds, tyre sounds and so on.

I also miss gearbox and diferential sounds, and body sounds.

If gears soubds are there I don't know, but I think they aren't. It must be not too much difficult to simulate gears sounds.

Body sounds is something diferent, that would need other idea, cause once there are only simulated sounds, it would be necessary to simulate the body parts movement to give them their own sounds.

I see a few problems with sounds, such as tyre squeaking, that happens even with car stop, being enough turn the wheels to start screaming.
Speed Soro
S3 licensed
Quote from Lautsprecher[NOR] :**** off!

that's where all started, and this was just the second post in this thread.
Speed Soro
S3 licensed
Forgive Tristan, Father, he doesn't know what he does! He is just a little fanboy...
Speed Soro
S3 licensed
Scawen,

I'm one between many that trust in your efforts to achieve the best racing simulation. I also believe you've worked hardly a lot of months before s2 release.

My intention here was never to dict what or when you must to do things, neither what things you, Vic and Erick ought to.

Face it just being a thermometer.

Have a nice day, keep working :color:
Speed Soro
S3 licensed
First of all dear Scawen, you should know we all, LFS racers in Brazil, respect you and your conrades Victor e Erick.

We respect at high level your work. We never support piracy or unlock ways to "test" LFS.

We've fought for you, we are your sellers, not commissioned. I think that, just from me and my eulogizes ,there are probably a new half dozen S2 licenced players these last months...

We have servers, we have sites and leagues, and yes, we have a good and fiel community here, not the biggest, but one of the best, including many hotlappers such as Mogar and Carlos as you can see in the tables...

And thanks God, for us and for you (if you can see this), we are not blinded, we are not members of a religious sect.

That is good, once we are not here just to suck your balls, but also to show you what is going not good enough.

Of course we are not here meaning to rule your days, but we are trying to say to you, cleary and loudly: we don't want to like another SIM, but we are about to!

Please community, stop cheating you don't mind about concurrency. Stop cheating you don't mind about graphics, about sound and about other stuffs that yes, make difference.

And mainly, devs, stop cheating you don't mind about market, cause you need to eat, and you need money like we all need, and if you have no money, you will be obligate to find jobs, and LFS will be delegated to a second plane for sure...

We hope for a great future for this SIM, but not a so far way future.

You are a public person Scawen, and when you give your work to the world you became a target, and when you sold your work to the market, you became a business man, so you have to get used with the criticism, once you are polular and you are a seller.

There is no offense here. It is just what it is.

We are not here to offend you, we are not here to rule your work, I repeat.

When you say that is the "way you choose to develop the game", my doubt is if it's about the final result you are looking for, the target, the great objective of your work, or if you are talkings about the not-ruled-by-the-clock you choose to work...

I concern about the second option cause the clock never stops..
Speed Soro
S3 licensed
You are not understand me...illepall

The problem is not LFS, but the concurrency...

Scawen, you don't know me as much I know you. You have no idea how I love your work, how I propagate your work, how I defend your work.

I'm not impatient. I'm just saying to you: the market is waking up.

I have my own bussines here. For sometimes I decided to work alone, and that was not a good idea.

Let the others do 90% and take care of the 10% remnant. That is the way to do things before the world ends...

And dont't tell me LFS is not a business, cause it is, ok? You sell it, don't you? And we bought it, don't we?

I'm not a business consultant, and I don't know, and have no rights to decide your business for you.

Just listen to your customers...

peace
Speed Soro
S3 licensed
I respect the opinion from everybody here.

You all are people who think, like me, and you all, being humans, are able to be under passion when argue.

If you all look avatar, will see that I belong to one of the most important LFS race team from Brazil.

You can also see that I'm S2 licensed.

So, I'm not that kind of people who come here to freely attack the work, without basis, without knowing.

I have played S2 since the leaked demo, but I bought it months before, cause I believed in the purpose since the first time I downloaded the game and played the demo. And that was S1 age...

But we are finishing an atypical year: a lot of new good simulators.

You can tell anything you want, but you can't say that SINBIM and ISI has made a bad work. gMotor2 is a really good new code. rFactor is not so good, but its engine is. And you can't say different just because you admire LFS. And in GTL, SINBIM has made a excellent work, giving us no just a real racing enviroment, but a real-good-free-of-bugs car physics.

I'm a LFS fan. I know how many battles I have fight in foruns defending this work.

But I'm not blinded for its. consider the LFS tyre physics the most advanced until now, but, apart from that, what more advantages has LFS over its concurrents?

Ok, I know, and I use these in my fights: great comunity, lfs world, simple and direct menu, perfect netcode.

But that isn't all we expect.

I'm not here asking them to finish the game. I hope this game never be finished.

I'm just asking for news, and as I said, no progress reports, but new things.

Simple things, a new car, a new track variation, or new textures simulating night, grip bugs resolved, and so on...

I'm not here to kiss the feet of the team. I'm not here for LFS.

I look forward a good simulator, or various of them, and the market are waking up...

Scawen and comrades, I know you are reading this. Don't get me wrong.

I consider that is positive to say what I have thought, and this can be useful someday...
Last edited by Speed Soro, .
This is not just a suggestion
Speed Soro
S3 licensed
So, don't change this thread to other section, please.

It's an alert, if you want to call it so.

Scawen my far far away friend, you are just losing space in the market.

We need some news, not news like progress report, but real new game's things, and we hope those can't be so hard to implement.

We are about to receive NK Pro, and just finish to get GT Legends...

GTL has no bugs in physics, is based on real cars and real tracks, and have so many more appeals that is becoming hard to keep playing LFS.

Scawen, Victor and Erick, my dears, why don't you open your code to helpmates around the world? I'm sure they'll help you with many things that surely take big chunks of time and you could concentrate yourselves in that is most important, that is, gain market.

We need to resolve the grip issue, and we need to resolve the downforce issue, and the countersteer. We need new tracks, and perhaps could have night races and rainy races...

We need more sounds effects, like broken glasses, body noises, and perhaps better knock sounds...

And this game is not so hardcore as it should be, considering its purpose, to be a simulator, cause, as an example, you can downshift from 6a to 3a without broke the engine.

We need news. And I know, or maybe I judge to know, that you've got a rest, but now is time to back to work, cause the concurrency is working hard.

I'm not here to say what you must to do. I just don't want to see this marvelous idea going down. One thing you won't tell, is that the customers don't warned you...
Last edited by Speed Soro, .
Speed Soro
S3 licensed
Momo pedals has one unique and simple problem: DESIGN.Its project is failed.The problem resides in the bushings, that are made of plastic, that are thin in the superior part, and naturally have a fast waste, generating a certain gap between the axi and the case, that permits that the potetiometer move from its position when the pedal is pressed.The unique way to correct that is 1 between 4 possible things:1 (not too fast, temporary solution, but the rigth thing to do): change your device for a new one in for assurance. Logitech should recall all the MOMOs it sold.2 (fast fix for short life solution): band the axis with many laps of teflon ribbon and reassembly the base.3 (hard-working but life time solution): rebuild new bushing with metal (bronze alluminium).4 (expensive, hard-working but compensatory self satisfaction): make new pedal from the scratch, using 10 K simetrical potentiometers, or the original ones.(the 4rd option is now my next step, once I have passed for the 3 previous)
Last edited by Speed Soro, .
Speed Soro
S3 licensed
Delerue is a shame for our brazilian LFS comunity.I had a extensive experience against him 2 or 3 months ago in a brazilian forum.He is not a LFS racer. He plays cracked version of S2, he has his own taste about certains things, and I swear we don't know why he insist to flame foruns against LFS.All the things you said here we have said to him many many times, about the efforts of the devs, the WIP stage, the compatible price, but he always came with the same arguments that the game is old, the same bugs and blablabla.It will be a great act just block his account, turn back his s1 payment and lock any post he try.Believe me, he doesnt worth the trouble...Sorry for him.
Last edited by Speed Soro, .
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